Four-Goal Game
A small-sided game with four mini goals — attack either one, and switch play when one side gets crowded.
- 15 min
- 8–14 players
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A small-sided game with four mini goals — attack either one, and switch play when one side gets crowded.
One central defender reads a protected end player and adjusts to intercept the ground pass to the opposite end.
A central player changes body orientation after a short return, prepares the feet again and receives to face the opposite server.
A receiver shows the foot and body angle that will help them connect with the next outlet, giving the passer useful delivery information.
A near-goal attacker decides whether to place an immediate finish or set a better-positioned teammate as a defender screens the route.
A striker places a controlled ground ball through a fielding gap while a partner scores runs in a separate lane until the ball is returned.
Minnows dribble across the square while sharks try to kick their ball out — last minnow with a ball wins.
A back four and a midfield pair shift as a unit against ball movement — no tackling, just the shape that makes the press work.
Every player protects their own ball while deciding whether an exposed neighbouring ball can be tapped safely out of the area.
A receiver checks toward a feeder, protects the first touch, turns away from pressure, and finishes into a clear target.
A receiver uses the first touch to keep a ground delivery away from a passive rear shadow, then turns into an available side exit.
A team works towards a moving captain in a protected end zone; an accurate ground reception by the captain scores.