Public drill library

Football drill library

Browse CobraHQ’s coaching drills. Open a drill for its coaching points and, where it has them, equipment and a step-by-step diagram. No account is needed to browse.

Showing 1–12 of 101 drills

  • Drill · U9

    Roll to the Free Gate

    Choose and execute a controlled rollout towards an unoccupied ground target.

    • 8 min
    • 2–4 players
  • Game · U15

    Trap at the Touchline

    A three-player press guides build-up towards a touchline, then closes the forward and inside exits together.

    • 12 min
    • 6–12 players
  • Drill · U12

    First Time Ground Finish

    A receiver arrives onto gentle rolled service and places a first-time ground finish without a receiving turn.

    • 10 min
    • 2–4 players
  • Drill · U14

    Receive on the Move

    A receiver curves towards a ground delivery and uses the moving first touch to enter a clear carrying exit, with no finishing action.

    • 10 min
    • 3–6 players
  • Game · U10

    Pass Through to Shoot

    Teams create a finishing opportunity by completing one useful pass through a wide gate before shooting.

    • 10 min
    • 6–12 players
  • Drill · U14

    Recover to Protect

    After a placed attack, the former attacker recovers in a separate lane to protect the next target by reaching a defensive checkpoint.

    • 10 min
    • 2–4 players
  • Game · U10

    Carry into the Safe End

    Players seek an individual carrying route into a protected end zone, then stop the ball under control rather than rushing a shot.

    • 12 min
    • 6–12 players
  • Drill · U12

    Throw to the Runner

    Time a comfortable underarm throw ahead of a moving support player.

    • 10 min
    • 2–4 players
  • Warm-up · U7

    Ball and Body Explorer

    Each child explores gentle sole rolls and changes of direction with their own ball, choosing a clear space and a movement they can control.

    • 8 min
    • 4–8 players
  • Warm-up · U9

    Traffic Lights

    Every player dribbles in a square and reacts to the coach's call: green go, amber slow toe-taps, red stop with the sole.

    • 8 min
    • 4–16 players