Four-Zone Conditioned Game
A possession game across four zones: the ball must travel through a middle zone before a goal counts.
- 18 min
- 10–16 players
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A possession game across four zones: the ball must travel through a middle zone before a goal counts.
Pairs pass and move inside a shared grid, building to one-touch as the bodies warm up.
A wide ball holder reads two finishing runs and a live defensive screen before selecting a low service route.
A ball carrier reads a blocker’s lateral movement and chooses a clear route around it to a wide finish gate.
A defender keeps both runner and ball in view and selects a clear interception point on a low wide service.
Two central receivers circulate separate balls while checking which outside server is free and avoiding the other ball’s route.
Two receivers coordinate support for a stationary touchline restart; the passer selects a safe first ground delivery and each reception ends the episode.
Possession team keeps the ball inside a 20 × 15 m grid while two defenders press to regain and switch roles.
Every player dribbles their own ball and reacts to the coach's colour call by dribbling through a matching gate.
A scripted build-up: pass into the striker, set-back for the running third man, release the winger, low cross, far-post finish.
The team that loses the ball counter-presses to prevent a controlled escape into the neighbouring zone.